Name | Cassandra the Bountyhunter | ||
Age | 28 | ||
Languages | German, Italian, SvalarNorse, Vietnamese | ||
Faction | Mercenary | ||
Homeworld | PanOceania/Svalarheima | ||
Heritage | Submondo | ||
Home Environment | Regimented | ||
Social Status | Demogrant | ||
Family Social Status | Middle | ||
Youth Event | Involved in an accident | ||
Adolescent Event | You said “yes” and someone you cared about got hurt. | ||
First Career | Unemployed | ||
Second Career | Criminal | ||
Third Career | n/a | ||
Fourth Career | n/a | ||
XP spent | 900 | XP total | 1000 |
---|
Infinity Points | Refresh | Reaction Tracker |
---|---|---|
2 |
Morale Soak | Security Soak | BTS |
1 | 2 | 3 |
Head | |||
1-2 | |||
L.Arm | 4 | R.Arm | |
6-8 | Torso | 3-5 | |
1 | 9-14 | 1 | |
1 | |||
L.Leg | R.Leg | ||
18-20 | 15-17 | ||
1 | 1 |
Firewall | |
Infowar | 7 / 12 |
Breaches | 1 |
Resolve | |
Mental | 2 / 10 |
Trauma | 0 |
Physical | |
Vigour | 2 / 10 |
Wounds | 0 |
BONUS DAMAGE | |||
---|---|---|---|
Ranged | +0 | Melee | + 2d6 |
Psywar | + 1d6 | Infowar | + 3d6 |
Name | Laser Pistol | |
---|---|---|
Range/Reach | Damage | Size |
100/200/400 | 4d6 | 1h |
Load | Burst | Mode |
20 | 1 | 2 |
Qualities | ||
burning | ||
Name | Knife | |
Range/Reach | Damage | Size |
close | 1+2d6 | 1h |
Load | Burst | Mode |
0 | ||
Qualities | ||
Agility | 12 | |||
---|---|---|---|---|
Skill | S | Exp | Foc | TN |
Acrobatics | 2 | 0 | 14 | |
Close Combat | 1 | 1 | 13 | |
Stealth | 1 | 1 | 13 | |
Awareness | 8 | |||
Skill | S | Exp | Foc | TN |
Analysis | 8 | |||
Extraplanetary | 8 | |||
Observation | 2 | 0 | 10 | |
Survial | 1 | 1 | 9 | |
Thievery | 8 | |||
Brawn | 9 | |||
Skill | S | Exp | Foc | TN |
Athletics | 3 | 2 | 12 | |
Resistance | 1 | 0 | 10 | |
Coordination | 8 | |||
Skill | S | Exp | Foc | TN |
Ballistics | 3 | 2 | 11 | |
Pilot | 8 | |||
Spacecraft | 8 | |||
Intelligence | 12 | |||
Skill | S | Exp | Foc | TN |
Education | 1 | 0 | 13 | |
Hacking | 12 | |||
Medicine | 12 | |||
Psychology | 12 | |||
Science | 12 | |||
Tech | 3 | 1 | 15 | |
Personality | 7 | |||
Skill | S | Exp | Foc | TN |
Animal Handling | 7 | |||
Command | 7 | |||
Lifestyle | 7 | |||
Persuade | 7 | |||
Willpower | 10 | |||
Skill | S | Exp | Foc | TN |
Discipline | 10 |
Name | Rigorous Training (Athletics) | |
---|---|---|
Rank | Skill | |
2 | - | |
Effect | The character is exceptionally athletic and physically gifted. For each rank of Rigorous Training, the character generates 1 bonus Momentum on any Athletics test. | |
Name | Marksman (Ballistics) | |
Effect | When making a ranged attack, a character with this talent may reroll a number of damage dice equal to the number of Ballistics talents they have acquired. (As normal, each die may only be rerolled once.) | |
Name | Clear Shot (Ballistics) | |
Effect | The character reduces the penalty for firing at a range other than the weapon’s optimal range by one step (to a minimum of 0). | |
Name | Scout (Stealth) | |
Effect | The character may reroll one d20 when making a Stealth test, but must accept the new result. | |
Name | Living Shadow (Stealth) | |
Effect | When the character attempts to remain unseen or unnoticed, any Momentum spent to add dice to their Stealth test adds two d20s instead of one. (The normal maximum of three bonus d20s still applies.) |
always has to haggle |
ATTRIBUTES | ||||||
---|---|---|---|---|---|---|
AGI | AWA | BRW | COO | INT | PER | WIL |
1 | 2 | 1 | 3 | 1 | 1 | 2 |
DEFENSES | |||
---|---|---|---|
VIGOUR | FIREWALL | RESOLVE | SOAK |
1 | 2 | 3 | 4 |
SKILLS | |||
n/a |
AGI | AWA | BRW | COO | INT | PER | WIL |
---|---|---|---|---|---|---|
1 | 2 | 2 | 2 | 1 | 1 | 1 |
HOST ATTRIBUTES | ||||||
n/a |
Identity | Timmy Jones |
---|---|
Faction | The Artists |
Current Faction Goal | Money |
Contact Protocol | N/A |
Notes | |
no notes so far |