Moves
Herculean Appetites
Others may content themselves with just a taste of wine, or dominion over a servant or two, but you want more. Choose two appetites. While pursuing one of your appetites if you would roll a move, instead of rolling 2d6 you roll 1d6+1d8. If the d6 is the higher die of the pair, the GM will also introduce a complication or danger that comes about due to your heedless pursuits.
Conquest
Fame and Glory
Full Plate And Packing Steel
You ignore the clumsy tag on armor you wear.
The Upper Hand
You take +1 ongoing to last breath rolls. When you take your last breath, on a 7-9 you make an offer to Death in return for your life. If Death accepts they will return you to life. If not, you die.
What Are You Waiting For?
When you cry out a challenge to your enemies, roll+CON. On a 10+ they treat you as the most obvious threat to be dealt with and ignore your companions., take +2 damage ongling against them.
Musclebound
While you wield a weapon it gains the forceful and messy tags.
Appetite For Destruction:
Multiclass Move - Merciless: When you deal damage, deal +1d4 damage.
Samson
You may take a debility to immediately break free of any physical or mental restraint.
Smash!
When you Hack & Slash, on a 12+ deal your damage and choose something physical your target has (a weapon, their position, a limb): they lose it.
Indestructible Hunger
When you take damage, you can choose to take -1 ongoing until you sate one of your appetites instead of taking the damage. If you already have this penalty you cannot choose this option.
ITEM: Mask of Feral Might
This mask has the appearance of a humanoid with contorted, wolfish features. When you don the mask in preparation for battle, roll+CON. On a 10+, hold 3. On a 7-9, hold 1. On a miss, you still hold one, but there will be consequences for borrowing the mask's power. Spend 1 hold to re-roll any one damage result.
Race
Outsider: You and your people are not from here. At the beginning of each session, the GM will ask you something about your homeland, why you left, or what you left behind. If you answer them, mark XP.
Bonds
Hyper-Competitive: Challenge me to a contest or fight, or prod me into a contest or fight with another.
Dark-Humored: Make me laugh with very dark humor, or use conventional comedy and sarcasm, which I will not get and must approach literally.