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Dwarven Footpad - Criminal 2
NEUTRAL EVILMEDIUMHUMANOIDDWARF

Using their strength to bully others into submission, Footpads often work as bodyguards and enforcers for powerful criminals like charlatans and fences.
Perception Expert
Languages Common
Skills Athletics Trained , Intimidation Expert , Stealth Trained

STR +3 , DEX +2 , CON +4 , INT -1 , WIS +3 , CHA -1

Items Clan Dagger, sling (10 bullets), studded leather armor
AC 18
Saving Throws Fort +10, Ref +8, Will +6
HP36
Speed 20 ft
Melee
  • Clan Dagger Expert +4 / -1 , Damage piercing
Ranged
  • sling Expert +3 / -2 (propulsive, range increment 50 feet, reload 1), Damage bludgeoning
  • Club Expert +3 / -2 (thrown 10 feet), Damage bludgeoning
Special Abilities
  • Attack of Opportunity-
  • Brutal Beating The Footpad's brutality shakes foes' confidence. When the Footpad deals damage on a critical hit, the target is frightened 1, and the Footpad can knock the target up to 10 feet away (this is forced movement).
  • Snagging Strike Single Action Trigger The Footpad has one hand free, and its target is within reach of that hand; Effect The Footpad makes a melee Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of the Footpad's next turn or until it leaves the Footpad's reach, whichever comes first.
  • Sneak Attack The Footpad deals an extra 1d6 precision damage to flat-footed creatures.
   

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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