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Goblin Commando - creature 1
CESMALLGOBLINHUMANOID

The theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a battle has begun. Most shirk their responsibilities in favor of wading into the fray and claiming more glory from their tribe-mates.
Perception +5, darkvision
Languages Common, Goblin
Skills Acrobatics +6, Athletics +6, Intimidation +5, Nature +5, Stealth +6

STR +3 , DEX +3 , CON +2 , INT -1 , WIS +0 , CHA +2

Items horsechopper, leather armor, shortbow (20 arrows)
AC 17
Saving Throws Fort +7, Ref +8, Will +5
HP18
Speed 25 feet
Melee 1 action horsechopper +8 (reach 10 feet, trip, versatile P), Damage 1d8+3 slashing
Ranged 1 action shortbow +8 (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6 piercing
Special Abilities Goblin Scuttle reaction Trigger A goblin ally ends a move action adjacent to the commando. Effect The goblin commando Steps.

Created by

3theNet.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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