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BACKGROUND
Name Brigitte
Handle Brig
Role Paramedic
Role Ability Medicine
Rank 4
INT 8
REF 2
DEX 1
TECH 8
COOL 5
WILL 4
LUCK 8
MOVE 1
BODY 7
EMP 7
SKILLS
Awareness SkillsBASE
Concentration (WILL) 6
Conceal/Reveal Object (INT) -
Lip Reading (INT) -
Perception (INT) 10
Tracking (INT) -
Body SkillsBASE
Athletics (DEX) 3
Contortionist (DEX) -
Dance (DEX) -
Endurance (WILL) -
Resist Torture/Drugs (WILL) 8
Stealth (DEX) 3
Control SkillsBASE
Drive Land Vehicle (REF) 4
Pilot Air Vehicle (REF) x2 4
Pilot Sea Vehicle (REF) 4
Riding (REF) 4
Education SkillsBASE
Accounting (INT) -
Animal Handling (INT) -
Bureaucracy (INT) -
Business (INT) -
Composition (INT) -
Criminology (INT) -
Cryptography (INT) -
Deduction (INT) -
Education (INT) 14
Gamble (INT) 14
Education SkillsBASE
Language: Streetslang (INT) 10
Language: Japanese (INT) 10
Library Search (INT) -
Local Expert: Your Home (INT) 10
Science: Biology (INT) 14
Tactics (INT) -
Wilderness Survival (INT) -
Fighting SkillsBASE
Brawling (DEX) 3
Evasion (DEX) 7
Martial Arts (DEX) x2 -
Melee Weapon (DEX) -
Performance SkillsBASE
Acting (COOL) -
Ranged Weapon SkillsBASE
Archery (REF) -
Autofire (REF) x2 -
Handgun (REF) -
Heavy Weapons (REF) x2 -
Shoulder Arms (REF) 8
Social SkillsBASE
Bribery (COOL) -
Conversation (EMP) 13
Human Perception (EMP) 13
Interrogation (COOL) -
Persuasion (COOL) 7
Personal Grooming (COOL) -
Streetwise (COOL) -
Trading (COOL) -
Wardrobe & Style (COOL) -
Technique SkillsBASE
Air Vehicle Tech (TECH) -
Basic Tech (TECH) 14
Cybertech (TECH) 12
Demolitions (TECH) x2 -
Electronics/Security Tech (TECH) x2 -
First Aid (TECH) 10
Forgery (TECH) -
Land Vehicle Tech (TECH) -
Paint/Draw/Sculpt (TECH) -
Paramedic (TECH) x2 14
Photography/Film (TECH) -
Pick Lock (TECH) -
Pick Pocket (TECH) -
Sea Vehicle Tech (TECH) -
Weaponstech (TECH) -
COMBAT
Humanity5 / 40
Hitpoints40 / 40
Death Save7
Seriously Wounded Threshold20
Critical Injuries
WEAPONS
Name Damage Ammo ROF Notes
Combat Knife 1d6 2 light melee weapon
Sledgehammer 4d6 1 very heavy weapon
Heavy Pistol 3d6 8 2 handguns, 1h
Assault Rifle 5d6 24 1 shoulder arms, 2h
ARMOR
Location Type SP AP
Head Metalgear 18 -4
Body Medium Armorjack 12 -2
Shield Bulletproof Shield 10 HP 0
CUSTOM ARMOR
Type SP AP Cost
Leatherjacket 1 0 350
 Shiny and stylish.
CYBERWARE (HL: 65, MAX -30)
Cyberaudio Suite Data HL
Cyberaudio Suite installed 1
Amplified Hearing +2 to Perception for Checks involving hearing. 3
Left Cybereye Data HL
Cybereye installed 3
MicroOptics Provides user with 400x magnification. 2
Right Cybereye Data HL
Cybereye installed 4
Targeting Scope Adds +1 to Check when making Aimed Shot. 3
Left Arm Data HL
Cyberarm installed 5
Right Arm Data HL
Cyberarm installed 5
Techscanner Techscanner installed in Cyberarm. Helps diagnose broken tech. +2 to multiple TECH-based Skills. Requires a Cyberarm and takes 2 Option Slots. 7
Neural Link Data HL
Memory Chip Data storage. User's cyberware can store or access data on it 0
Sandevistan Speedware. When activated as an Action adds +3 to Initiative for one minute. Has 1 hour cool down period. Only 1 piece of Speedware can be installed at a time. 7
Internal Cyberware Data HL
Nasal Filters User immune to effects of toxic gases, fumes, and similar dangers. 2
External Cyberware Data HL
Hidden Holster Can store weapon capable of concealment inside body. 7
Fashionware Data HL
Light Tattoo Subdermal patches store light and project colored tattoos under the skin. +2 to Wardrobe and Style if user has three or more tattoos. 0
Techhair Color-light-emitting artificial hair. +2 to Personal Grooming if user also has Chemskin. 0
Borgware Data HL
Sensor Array User can install up to 5 additional Cyberaudio Options. Requires Cyberaudio Suite but does not take up Cyberaudio Option Slot 14
Aliases Patches, Doc
Improvement Points 15 / 60
Reputation 4: Stories are all over the local area.
Reputation events
Role specific lifepath Trauma Medic

Workspace: Meticulously organized, sharpened, and sterilized.
Main Clients: Local Fixers who send you clients.
Supplies: You hit the Night Markets and score deals whenever you can.
Addictions Green Tea
Fashion Nomad Leathers Bottom (Rugged reinforced jeans)
Nomad Leathers Top (Denim heavy pullover with reinforced elbow patches)
Nomad Leathers Jacket (Heavy fringed)
Nomad Leathers Footwear (Cowboy boots)
Mirrorshades (Classic mirrored aviators)
EMP Threading (Fashionware)
Gear Agent
Anti-Smog Breathing Mask
Disposable Cell Phone
Duct Tape x5
Flashlight
Road Flare x6
Tech Bag
Generic Chic: Bottoms x8,
Tops x10
Leisurewear: Footwear x2
Ammo lots of it
Cash 12500eb
Housing Cargo Container in a Cobat Zone
Rent 600eb
Lifestyle Good Prepak (600eb)
Notes Because we want you to join us in the Time of the Red and make it your time too. — Mike Pondsmith
LIFEPATH
Cultural Origins
Western European
Personality
Friendly and outgoing
Clothing Style
Urban Flash (Technological)
Never without
Fingerless gloves
Hairstyle
Wild and all over
Value Most
Friendship
Feeling about people
Every person is a valuable individual.
Most valued person
A pet (cat)
Most valued possession
Diary
Family Background
Corporate Technicians - Middle-middle class, with comfortable conapts or Beaverville suburban homes, minivans and corporate-run technical schools. Kind of like living 1950s America crossed with 1984.
Childhood Environment
In a huge "megastructure" building controlled by a Corp or the City.
Family Crisis
Your family vanished. You are the only remaining member.
Tragic Love Affairs
Your lover is imprisoned or exiled.
Life Goals
Gain fame and recognition.
Friends
Someone you know from The Street. A teacher or mentor.
Enemies
Corporate exec - You just don't like each other - can throw at you: A powerful Corporation. - What are You/They Gonna do About it? Avoid the scum.
Copyright © 2020 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A.
Cyberpunk RED Character Sheet v1.1, made by Tillerz - 2021-10-23

Created by

Tillerz.

System

Cyberpunk RED

Statblock Type

Character Sheet

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