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Common Dwarf - Downtrodden -1
COMMONNEUTRALMEDIUMHUMANOIDDWARF

Though not every commoner is downtrodden, many live hard lives of toil as they work to keep their families fed and housed in relative comfort. While many commoners are just simple folks who keep to themselves, sometimes commoners rebel, either rising up to face their oppressors or persuaded or even duped into joining nefarious plans and criminal conspiracies. Commoners benefit from power in numbers, and a crowd of commoners can accomplish a great deal more than their rulers often expect.
Perception Trained
Languages Common
Skills Athletics Trained , Lore Master (any one related to their trade), Society Trained

STR +3 , DEX +1 , CON +3 , WIS +2 , CHA -1

Items Sickle,
AC 13
Saving Throws Fort +7, Ref +3, Will +3
HP12
Speed 20 ft
Melee Sickle Trained +1 -3 Agile, Trip Slashing
Ranged Rock Trained -2 -7 Thrown, 10 feet Bludgeoning
Special Abilities Power of the Mob When three or more commoners are adjacent to each other, each commoner gets a +1 circumstance bonus to Athletics checks to Shove, attack rolls, and damage rolls.

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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