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Grave Robber - Criminal 1
COMMONCHAOTIC NEUTRALMEDIUMHUMANOID

Many cultures have a tradition of burying their dead with a selection of the deceased's most precious possessions, and some include gifts that are thought to provide a boon in the afterlife. Such valuables can be easy pickings for those with no respect for—or fear of—the dead.   Recall Knowledge - Humanoid (Society): DC 15 Unspecific Lore: DC 13 Specific Lore: DC 10
Perception +6
Languages Common
Skills Crafting +6 , Deception +1 , Intimidation +1 , Society +6 , Stealth +5 , Underworld Lore +6

STR +1 , DEX +2 , CON +3 , INT +3 , WIS +3 , CHA -2

Items Infused Items A grave robber carries the following infused items: 2 lesser bottled lightnings, a lesser frost vial, and a lesser thunderstone. These items last for 24 hours, or until the next time the grave robber makes their daily preparations   formula book, shovel, alchemist's tools, dagger, holy water, studded leather armor
AC 17
Saving Throws Fort +8, Ref +7, Will +6
HP21
Speed 20 ft
Melee Shovel Expert +1 -4 Agile, Trip Bludgeoning
Ranged Alchemical Bombs Trained +2 -3 Thrown, 20 feet, Splash lesser bottled lightning electricity 1 electricity splash damage, the target becomes flat-footed until the start of your next turn. a lesser frost vial cold ,1 cold splash damage and the target takes a –5-foot penalty, and a lesser thunderstone sonic ,1 sonic splash damage and a DC 17 Deafened effect in a 10 ft Radius.

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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