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Yin Zhao

Played by Glitch

Class
Witch
Size
6'5"
Alignment
True Neutral
XP
Level
  10  
Hero Points
1
Deity
Catfolk-Tiefling
Prodigy
25ft
Ground
+0
Str
Modifier
Strength
Score
10
+2
Dex
Modifier
Dexterity
Score
14
+2
Con
Modifier
Constitution
Score
14
+4
Int
Modifier
Intelligence
Score
18
-1
Wis
Modifier
Wisdom
Score
8
+2
Cha
Modifier
Charisma
Score
14
Total
28
Base
10
Key
4
Item
0
Prof
14
U T E M L
    +4    

 
Common, Amurrun, Sylvan, Elven, Draconic
HP
98/98
Temp. HP
0
Resistances and Immunities
DR 5 Fire
Fall damage is halved.
Total
13
Prof. Mod
14
Att. Mod (Wis)
-1
Item Mod
0
U T E M L
    +4    

 
Senses
Low Light Vision, Darkvision
Total
25
AC Base
10
Dex Bonus (or AC Cap)
2
Item
1
Prof
12
U T E M L
  +2      

 
Unarmored
U T E M L
  +2      

 
Light
U T E M L
+0        

 
Medium
U T E M L
+0        

 
Heavy
U T E M L
+0        

 
Shield AC
+0
Hardness
0
Shield HP
0 / 0
BT
0
Save Total Mod Prof Item Prof. Bonus
Fortitude (CON) 17 2 14 1 4
Reflex (DEX) 17 2 14 1 4
Will (WIS) 14 -1 14 1 4
Simple Weapons
U T E M L
    +4    

 
Martial Weapons
U T E M L
+0        

 
Total Prof. Mod Ability Mod Item Mod Armor Mod
+14 Acrobatics (dex) 12 2 0
+18 Arcana (int) 14 4 0
+12 Athlethics (str) 12 0 0
+20 Crafting (int) 16 4 0
+2 Deception (cha)   2 0
+2 Diplomacy (cha)   2 0
+2 Intimidation (cha)   2 0
+0 Lore: alchemical, trained 0 0 0
+11 Medicine (wis) 12 -1 0
+11 Nature (wis) 12 -1 0
+16 Occultism (int) 12 4 0
+2 Performance (cha)   2 0
-1 Religion (wis)   -1 0
+4 Society (int)   4 0
+14 Stealth (dex) 12 2 0
-1 Survival (wis)   -1 0
+2 Thievery (dex)   2 0
Formula Book
Adventurer’s Pack
Basic Crafter’s Book
Explorer’s clothing +1 Potency, Resilient
Material Component Pouch
Healer’s Tools
Alchemist’s Tools
Writing Set
Traveler's Anytool
Blindpepper Bomb x3
Young Fire Dragon's Breath Potion (Cone)
5 Vials
+1 Striking Rune x2
+1 Striking Crossbow
Blight Bomb
a scroll of freedom of movement
scroll of remove disease
7 Bags of black powder
10 Bags of grapeshot
Scroll of Dino Form
2 kegs of black powder
Dragon Hide
Bag of Holding
Greater Thunderstone
1 lesser healing potion
1 lesser elixir of life
12 vials of lesser antiplague
Gold Scale
Eclipse Starknife
2 Moderate Elixirs of Life
807.5 GP
200gp of transformation alchemy components
One Dreamstone

Healer's Gloves
These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. They give you a +1 item bonus to Medicine checks.

Activate Single Action Interact; Frequency once per day; Effect You can soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. This is a positive healing effect. You can't harm undead with this healing.

Boots of Elvenkind
These tall, pointed boots are made from soft, supple black or green leather and are decorated with trim and buckles of gold. When worn, the boots allow you to move more nimbly, granting you a +1 item bonus to Acrobatics checks.
Activate Free Action envision; Frequency once per hour; Effect Until the end of your turn, you ignore difficult terrain when moving on the ground. If you’re wearing a cloak of elvenkind, you also gain a +5-foot status bonus to your land Speed until the end of your turn.

Cloak of Elvenkind
Illusion, Invested, Magical
Usage worn cloak; Bulk L
This cloak is deep green with a voluminous hood, embroidered with gold trim and symbols significant in elven culture. The cloak allows you to cast the ghost sound cantrip as an arcane innate spell. When you adjust the cloak’s clasp (an Interact action), the cloak transforms to match the environment around you and muffles your sounds, granting you a +1 item bonus to Stealth checks.
Activate Two Actions Interact; Frequency once per day; Effect You draw the hood up and gain the effects of invisibility, with the spell's normal duration or until you pull the hood back down, whichever comes first. If you're also wearing boots of elvenkind, you can activate this ability twice per day.

Holy Prayer Beads
Usage held in 1 hand
This strand of ordinary-looking prayer beads glows with a soft light and becomes warm to the touch the first time you cast a divine spell while holding it. When you do, the prayer beads become attuned to your deity, changing their form and iconography to prominently incorporate your deity’s religious symbol and iconography. The beads don’t transform or function for an evil spellcaster.

Whenever you cast a divine spell from your own spell slots while holding the prayer beads, you recover 1 Hit Point; this is a positive healing effect. If the spell you cast was a healing spell, you can grant this additional healing to one of the spell’s targets instead of yourself.

Activate Cast a Spell; Effect Cast bless or heal, each once per day.

Onyx Panther
Usage affixed to armor
Activate Free Action envision; Trigger You use a Sneak action; Requirements You are trained in Stealth
This small stone is a stylized panther shape. When you activate it, you can move your full Speed (instead of half) during the triggering Sneak and any other time you Sneak this turn.

Horn of Blasting
Usage held in 1 hand; Bulk L
A horn of blasting is a bright brass trumpet. It can be played as an instrument, granting a +2 item bonus to your Performance check.

Activate Single Action Interact; Frequency once per round; Effect Blowing into the horn with destructive intent, you create a blast note targeting one creature within 30 feet. The blast deals 3d6 sonic damage (DC 28 basic Fortitude save).

Activate Two Actions Interact; Frequency once per day; Effect You blow even louder to create an intense blast wave in a 30-foot cone that deals 8d6 sonic damage. Each creature attempts a DC 28 Fortitude save with the following effects

Critical Success The creature takes no damage.
Success The creature takes half damage.
Failure The creature takes full damage and is deafened for 2d6 rounds.

Staff of Healing (Greater)
Made of smooth, white wood, this staff is capped at each end with a golden cross adorned with a multitude of ruby cabochons. A staff of healing grants an item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or using charges from the staff.

Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.
Bulk 1
The item bonus granted to heal spells is +2.
Cantrip stabilize
1st heal
2nd heal, restoration, restore senses
3rd heal, remove disease

Wand of Dimension Door
One use of Dimension Door per long rest.
Second use for 50/50 break or destroy wand.

Endless Grimoire
Bulk L
When opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its number of spells. The grimoire's eagerness to contain your spells grants you a +2 item bonus to checks to Learn a Spell if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 3rd-level spell.
Spell Attack Roll
Total Key Prof
18 4 14
Spell DC
Total Base Key Prof
28 10 4 14
Magic Tradition
Primal
Spells Per Day
Per Day 3 3 2
Level 1 2 3 4 5 6 7 8 9 10
Current
Spellbook
Spells:
10 cantrips
Ray of Frost
Prestidigitation
Acid Splash
Produce Flame
Stabilize
Tanglefoot
Light
Guidance
Dancing Lights
Detect Magic
5+4 1st level - 3 Slots
Gust of Wind - Free
Spirit Link - Free
Heal
Burning Hands
Fear
Grease
Summon Animal
Shocking Grasp
Hydraulic Push
4 2nd Level - 3 Slots
Dispel Magic
Restore Senses
Restoration
Flaming Sphere
4 3rd Level - 3 Slots
Remove Disease
Lightning Bolt
Chilling Darkness
Blindness
Slow
Haste

4 4th Level - 3 Slots
Aerial Form
Vital Beacon
Wall of Fire
Dino Form
Remove Curse
Freedom of Movement
2 5th Level - 3 slots
Cloudkill
Cone of Cold
Summon Giant
1 6th Level - Raise Dead

Rituals:
Resurrect

Hexes:
Clinging Ice
Phase Familiar
Life Boost
Malicious Shadow
Curse of Death
© Paizo - PF2e v1.8 Sheet made by Gorkam and Davina, update by Tillerz - Updated: 2024-02-03

Statblocks for your Feats and Ability.

Ancestry Feats & Abilities

[block: CLAWED CATFOLK Your family has particularly long]
[block: and unarmed traits.   Fiendish Resistance - Fire]
[block: 5 DR   Cat’s Luck [free-action] Frequency once per day Trigger You fail a Reflex saving throw. You instinctively twist away from danger. You can reroll the triggering saving throw and use the better result.   Fiendish Eyes - Darkvision   Fiendish Wings - Two Actions Frequency once per day You can strain to call forth bat-like or otherwise fiendish wings from your back]

Skill Feats

[block: Specialty Crafting - Alchemy - 4 recipes
  • Elixir of Life
  • -Elixir of Life - Moderate
  • Moderate Healing Potion
  • Alchemist's Fire
  • Drakeheart Mutagen
  • Blight Bomb
  • -Young DB Potion -Blindpepper Bomb Battle Medicine Recognize Spell Magical Crafting - 4 recipes
  • Walking Cauldron
  • Necklace of Knives
  • Wraps of mighty blows
  • Disguise Hat
  • -Staff of healing -Horn of Blasting -Trinity Geode -Frost rune   Impeccable Crafter You craft flawless creations with great efficiency. Whenever you roll a success at a Crafting check to make an item of the type you chose with Specialty Crafting]
    [block: you get a critical success instead.   Inventor - You can spend downtime to invent a common formula that you don’t know. This works just like the Craft activity: you spend half the Price of the formula up front]
    [block: you add the new formula you invented to your formula book.   Crafter's Appraisal Your knowledge of items' construction allows you to discern their magical effects as well. You can use Crafting instead of a skill associated with a magic tradition to Identify Magic on magic items]

    General Feats

    Class Feats & Abilities

    [block: Basic Lesson: Life Firearm Proficiency Greater Lesson: Shadow Incredible Familiar Major Lesson: Death]

    Statblocks for your spells.


    Created by

    Glitch_Wizard.

    System

    Pathfinder 2e

    Statblock Type

    Character Sheet

    Link/Embed