Species | Bullywug |
Subspecies | Boggart |
Size | Medium |
Type | Humanoid (Aquatic) [Aquarius] |
Hit Dice | 5d10+30 (162 hp) |
Speed | 20’, Swim 30’ |
Abilities | Str 16, Dex 17, Con 22, Int 7, Wis 9, Cha 11 |
Special Qualities | Electricity Resistance 5, Hold Breath, Swamp Stride |
Environment | Temperate Marshes |
Organization | Unique |
Treasure | Hide Armor +1, Greatclub, Wood Crown of 7 Moonstones (100 gp per moonstone), Potion of Shield of Faith +2, Potion of Cure Moderate Wounds, Salve of Slipperiness |
Alignment | CE |
Advancement | By character class |
Level Adjustment | - |
Skills |
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Intimidate +8 |
Feats |
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Cleave, Improved Bull Rush, Power Attack, Weapon Focus (greatclub), Weapon Specialization (greatclub) |
Combat | |
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Initiative | +3 |
Armor Class (AC) | 14 (45) [+5 base, +3 dex, +1 enh], Flat-footed. 14 (5) |
Base Attack | +25%/+43% |
Attack | Greatclub +55% (x1.5 dmg) OR Tongue +43% (Tentacle chart, no dmg) OR Bull Rush +63% (Bash chart, max Medium) |
Special Attacks | Air Domain Spells, Sticky Tongue, Terrifying Croak |
Saves | Fort +10, Ref +4, Will +0 |
Description |
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Hold Breath (Ex): Lorpth can hold his breath for a number of rounds equal to four times his Constitution score before he risks drowning or suffocating. Sticky Tongue (Ex): A creature hit by Lorpth’s tongue attack cannot move more than 10 feet away from him and takes a –2 penalty to AC as long as the tongue is attached (this penalty does not stack if multiple tongues are attached). The tongue can be removed by making an opposed Strength check as a standard action or by dealing 2 points of slashing damage to the tongue (AT 2, damage does not deplete his actual hit points). He cannot move more than 10 feet away from the target, but he can release his tongue as a free action. Unlike a giant frog, he cannot pull targets toward him with his tongue. Swamp Stride (Ex): Lorpth suffers no movement penalties for moving in marshes or mud. Terrifying Croak (Su): Once per hour, Lorpth can, as a standard action, emit a loud and horrifying croak. Any non-boggard creature within 30 feet of him must make a DC 14 Will save or become shaken for 1d4 rounds. Creatures that succeed at this save cannot be affected again by his croak for 24 hours. Creatures that are already shaken become frightened for 1d4 rounds instead. The save DC is Charisma-based and includes a +2 racial bonus. |