Caius Forester | CG | ||
Character Name | Alignment | ||
Ranger 3 | |||
Character Level | |||
Half-Elf | M | ||
Race | Size | ||
M | 27 | ||
Gender | Age | ||
5'6" | 168 Lbs. | ||
Height | Weight | ||
Brown | Brown | ||
Hair | Eyes |
Bel | Tir Bannoc |
Deity | Homeland |
- | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +3 | +3 | CON +0 | +0 | +0 | +0 |
Reflex | +7 | +3 | DEX +4 | +0 | +0 | +0 |
Will | +3 | +1 | WIS +2 | +0 | +0 | +0 |
+2 to saves verses enchantments
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+10 | +3 | +2 | +0 | +5 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
38 | 10 | +3 | +2 | +4 | +0 | +19 |
Common, Elven
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +4 | (DEX) +4 | +0 | +0 | |
Bluff | -1 | (CHA) -1 | +0 | +0 | |
Climb | +2 | (STR) +2 | +0 | +0 | |
Diplomacy | -1 | (CHA) -1 | +0 | +0 | |
Disguise | -1 | (CHA) -1 | +0 | +0 | |
Escape Artist | +4 | (DEX) +4 | +0 | +0 | |
Fly | +4 | (DEX) +4 | +0 | +0 | |
Heal | +2 | (WIS) +2 | +0 | +0 | |
Intimidate | -1 | (CHA) -1 | +0 | +0 | |
Knowledge: Arcana | -2 | (INT) -2 | +0 | +0 | |
Knowledge: Dungeoneering | -2 | (INT) -2 | +0 | +0 | |
Knowledge: Local | -2 | (INT) -2 | +0 | +0 | |
Knowledge: Nature | -2 | (INT) -2 | +0 | +0 | |
Knowledge: Planes | -2 | (INT) -2 | +0 | +0 | |
Knowledge: Religion | -2 | (INT) -2 | +0 | +0 | |
Perception | +10 | (WIS) +2 | +6 | +2 | |
Ride | +4 | (DEX) +4 | +0 | +0 | |
Sense Motive | +2 | (WIS) +2 | +0 | +0 | |
Stealth | +10 | (DEX) +4 | +6 | +0 | |
Survival | +11 | (WIS) +2 | +7 | +2 | |
Swim | +2 | (STR) +2 | +0 | +0 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | -2 | (INT) -2 | +0 | +0 | |
Handle Animal* | +5 | (CHA) -1 | +6 | +0 | |
Knowledge: Engineering | -2 | (INT) -2 | +0 | +0 | |
Knowledge: Geography | -2 | (INT) -2 | +0 | +0 | |
Knowledge: History | -2 | (INT) -2 | +0 | +0 | |
Knowledge: Nobility | -2 | (INT) -2 | +0 | +0 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
(3): Two-Weapon Fighting, Quick Draw, Weapon Finesse, Endurance, Skill Focus: Survival
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Selwyn | +8 | 18-20 / x2 | P | Melee | - | 1d8+2 |
Dueling Dagger | +7 | 19-20 / x2 | P | Melee | - | 1d4 |
Composite Longbow +2 | +7 | x3 | P | 110 Ft. | 40 | 1d8+2 |
ARMOUR | ||||||
---|---|---|---|---|---|---|
Name | ACB | Type | Check Penality | Spell Failure | Weight | Properties |
Chain Coat | +4 | Medium | -2 | 30% | 20 Lbs. | +5 Maximum Dex |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
1d20 | Background |
---|---|
1 | A wildfire swept through your wood; forcing you to flee to avoid being destroyed in the blaze. |
2 | You helped a lost human find his or her way home and found that you wanted to see more of the world. |
3 | You witnessed some terrible; horrifying act in your forest home and fled from it. Gain 1d3 Insanity. |
4 | You murdered a band of woodcutters who came at you with their axes. You made them suffer before they died. Gain 1 Corruption. |
5 | You carried forth a seed from your tree form and planted it in a distant land. You tended to the sapling until it grew tall and strong. |
6 | You took a mortal for a lover and grieved as he or she aged and died. |
7 | You grew up in one of the hidden kingdoms and recently left to see the world beyond that magical realm. |
8 | A circle of druids protected you and worshiped you as their goddess. |
9 | Foul cultists sacrificed a child in your presence. You vowed that you would never let such a thing happen again. |
10 | You helped a faun threatened by an angry mob. |
11 | You left your home forest to escape a supernatural blight that was killing all the trees. |
12 | A rampaging band of beastmen passed your way before destroying a small nearby village. You went to find survivors and found none. |
13 | You befriended a pair of halflings who wandered into your grove and escorted them to safety; away from the creatures hunting them. |
14 | A small child befriended you and taught you about the wider world. When the child stopped coming to see you; you went out to find what happened to him or her. |
15 | You heard the voice of Old Man Winter whispered on the wind; telling of dark times ahead. |
16 | You traveled extensively. Add another language to the list of languages you can speak. |
18 | Someone carved initials into your trunk. |
19 | You once danced with the faeries; who held a great revel in your woods. |
20 | Someone buried a pouch near your roots. You dug up the pouch and discovered it contained 2d6 cp. |