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Village Merchant (Dwarf) - NPC 0
COMMONNMEDIUMHUMANOIDDWARF

Village Merchants are shopkeepers. They may be generalist or specialized in some way, for example a baker or tailor, depending on the shop involved. Despite their low combat statistics, they are quite skilled at the Art of Selling; this is reflected in their unusually high skill scores considering their overall level.
Perception +8
Languages Common, (possibly other depending on situation)
Skills Deception+10, Diplomacy+12, Mercantile Lore +10, Performance +8, Society +8

STR +3 , DEX +0 , CON +1 , INT +2 , WIS +2 , CHA +4

Items Crossbow (10 bolts)
AC 14
Saving Throws Fort +5, Ref +2, Will +10
HP16
Speed 20 feet
Melee Fist: +6/+2/-2 Agile, Nonlethal, Unarmed | Damage: 1d4+3 bludgeoning

Ranged Crossbow: +6/+1/-4 Range 120ft, Reload 1 | Damage 1d8 Piercing

Special Abilities Appraising Eye The merchant can use their Mercantile Lore to Recall Knowledge about any item they are offered for sale or appraisal. A success will always determine the book value of any item (except for any additional value that magic may add to a common-looking item.) The merchant can also attempt to Identify Magic using their Mercantile Lore check instead of the usual Arcane, Nature, Occult, or Primal check - and they do not need to know in advance that the item is magical.

The crossbow should be positioned in the shop hidden behind/beneath a countertop. It will be loaded and hidden behind a counter.It will take the merchant 1 action to retrieve and aim the weapon. plus any movement needed to get to it in the first place. Don't forget the reload action required between shots.

Created by

RPGDinosaurBob.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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