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Character Name
FAELENKUL ('KUL')
Player Name
Age
Race
Human (Faelenkul)
Height
Body Type
Disabling Characteristics
-1 perception without eye protection in daylight
Attribute: STRENGTH
STR
-1 +1 +2 +3 +4
For each additional point in STR: severity in injury can be reduced once every combat encounter
Skills (+STR)
Endurance
-1 +1 +2 +3 +4 b3 5
Athletics
-1 +1 +2 +3 +4 b3 5
Grip
-1 +1 +2 +3 +4 b3 5
Swim
-1 +1 +2 +3 +4 b3 5
Throw
-1 +1 +2 +3 +4 b3 5
Attribute: REFLEX
REF
-1 +1 +2 +3 +4
For each additional point in REF: Turn Priority is Higher at the beginning of combat encounters
Skills (+REF)
Perception
-1 +1 +2 +3 +4 b3 2
Acrobatics
-1 +1 +2 +3 +4 b3 2
Ride/Pilot
-1 +1 +2 +3 +4 b3 2
Sleight of Hand
-1 +1 +2 +3 +4 b3 2
Stealth
-1 +1 +2 +3 +4 b3 2
Attribute: INTELLIGENCE
INT
-1 +1 +2 +3 +4
For each additional point in INT: Receive 3 additional Skill Points to spend in character creation
Skills (+INT)
General Knowledge
-1 +1 +2 +3 +4 b3 2
Deception
-1 +1 +2 +3 +4 b3 2
Infiltration
-1 +1 +2 +3 +4 b3 2
Persuasion
-1 +1 +2 +3 +4 b3 5
Survival
-1 +1 +2 +3 +4 b3 2

1 2 3 4 5 6 7 8 9

N/A
  +1 +2 +3 +4  b0 N/A
Skills
None.
N/A
  +1 +2 +3 +4  b0 N/A
Skills
None.
N/A
  +1 +2 +3 +4  b0 N/A
Skills
None.
Injuries
1 2 3 4 5 6
           
When the level of injury exceeds your BASE ROLL (3) + ATTRIBUTE POINTS, you fall unconscious.
Lingering Injuries / Penalties
None.
Armour
1 2 3 4 5 6 7 8
               
Destiny Points
         
Commerce Points
0 1 2 3 4 5 6 7 8
               
Inventory / Equipment
None.
Notes
+1 ATTRIBUTE point (STR capped at 3) - must have a minimum of 2 points in STR.

Persuasion uses STR base (defender can resist with perception OR endurance)

+1 perception in the dark

MAX 2 Vocations (early game)

3pt Vocation cap (early game)

Resistant to heat and fire

Created by

Tabletop Time.

Statblock Type

Cogent Roleplay

Link/Embed