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Orc Warchief - Warrior 2
RED, BLACKMEDIUMHUMANOIDORC

When orcs raid, the strongest is chosen as the leader, backed up by brothers, sisters, and other immediate family.
Perception Expert darkvision
Languages Orcish
Skills Athletics 1d20+8Trained , Intimidation Trained , Survival Trained

STR +4 , DEX +2 , CON +1 , INT -1 , WIS +1 , CHA +2

Items greatclub, hide armor, javelin (6)
AC 19
Saving Throws Fort +7, Ref +6, Will +7
HP32 - Immunities Ferocity Reaction
Speed 25 feet
Melee
  • Greatclub Expert +5 +0 (backswing, shove) Damage Bludgeoning
  • fist Expert +6 +2 , (agile, nonlethal) Damage bludgeoning
   
Ranged javelin Trained +3 -2 (thrown 30 feet), Damage Piercing
Special Abilities
  • Attack of Opportunity
  • Battle Cry (auditory, concentrate, emotion, mental) Bellowing mightily, the warchief gives themself and all orc allies within 60 feet a +1 status bonus to attack and damage rolls until the start of the orc warchief’s next turn.

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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