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8
9
13
16
12
15
-1
0
+1
+2
 
0
+1

 
 
D4
0
17
Chaotic: Kill a creature purely to collect its corpse.

 

Hexed Body Part: Idle Finger

When you detach your hexed finger name something you can see. As long as the finger remains detached, it will point to what you named.

Corpse Collector

When you spend a few minutes collecting a corpse to use later, you can store it in one of your 3 Hexed Canopic Jars. Even though a jar is only about the size of your fist and almost weightless, each can magically hold one corpse of any size. Opening a jar drops the corpse in front of you.

Raise the Dead

When you seek to use the blackest of magics to reanimate the dead, choose a nearby corpse or one from your collection and roll +INT. Only one corpse can be controlled at a time and it must be around humanoid size or smaller.
*On a 10+, the Animated Corpse rises under your control and you have 3 Power
*On a 7-9 also choose one:
-The flesh resists you, start with 1 less Power.
-You draw unwelcome attention or put yourself in a spot. The GM will tell you how.
-Magic barely holds the corpse together and afterwards, the corpse will distintigrate.
When you run out of Power, the Animated Corpse collapses. If there's anything left, you can attempt to raise it again.

Attack Command

When you order the Animated Corpse to perform a harmful action, such as attacking or using a special move, roll +INT.
*On a 10+, the action is successful and it deals 1d6 damage.
*On a 7-9, the same, but you lose 1 Power.

Flesh Wound

The Animated Corpse ignores most lower damage attacks, but when the Animated Corpse takes a significant hit, the GM will tell you an important appendage (such as a claw, limb, or jaw) that may come loose. Spend 1 Power to keep the corpse together or the appendage will be destroyed.

Piece of Mind

When you or an Animated Corpse eats part of a sentient creature's brain, the GM will tell you an interesting piece of knowledge the creature possessed.

Curse

When you use dark magic to curse someone or something, tell the GM what you're trying to achieve. Curses are always possible, but the GM will give you one to four conditions, such as:
*It requires the blood of _____
*It will require a lot of money
*You'll need a rare component
*The best you can do is a lesser or limited version
*It will take days/weeks/months before the curse takes effect
*_____ will know or hear about it
*You'll need to travel to _____

 

Faceless

When your face changes to another’s, roll. If you have... ...studied their mannerisms, take +1 ...heard their voice, take +1 ...tasted their blood, take +1 *On a 10+, you’re very convincing. *On a 7-9, something’s slightly off. *On a 6-, __________ ..and then __________

 
______ doesn't seem to fear me, I must see to that.
I can't help but think what a powerful corpse Raio would make.
Bug always leaves a trail (or should I say buffet?) of corpses.

 

 

 
 

Created by

Clockwerks77.

System

Dungeon World

Statblock Type

Character Sheet

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