Daring Dagny | CN | ||
Character Name | Alignment | ||
Rogue 1 | |||
Character Level | |||
Halfling | S | ||
Race | Size | ||
Male | 22 | ||
Gender | Age | ||
- | - | ||
Height | Weight | ||
Brown | Brown | ||
Hair | Eyes |
- | Smalltown |
Deity | Homeland |
- | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +2 | +0 | CON +1 | +0 | +1 | +0 |
Reflex | +6 | +2 | DEX +3 | +0 | +1 | +0 |
Will | +0 | +0 | WIS -1 | +0 | +1 | +0 |
+2 vs Fear
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
-1 | -1 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
10 | -1 | +3 | -1 | +0 |
Common, Halfling, Elf
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +12 | (DEX) +3 | +1 | +8 | |
Bluff | +7 | (CHA) +3 | +1 | +3 | |
Climb | +5 | (STR) -1 | +1 | +5 | |
Diplomacy | +3 | (CHA) +3 | +0 | +0 | |
Disable Device* | +7 | (DEX) +3 | +1 | +3 | |
Disguise | +7 | (CHA) +3 | +1 | +3 | |
Escape Artist | +7 | (DEX) +3 | +1 | +3 | |
Fly | +3 | (DEX) +3 | +0 | +0 | |
Heal | -1 | (WIS) -1 | +0 | +0 | |
Intimidate | +3 | (CHA) +3 | +0 | +0 | |
Knowledge: Arcana | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Dungeoneering | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Local | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Nature | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Planes | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Religion | +1 | (INT) +1 | +0 | +0 | |
Perception | +5 | (WIS) -1 | +1 | +5 | |
Ride | +3 | (DEX) +3 | +0 | +0 | |
Sense Motive | -1 | (WIS) -1 | +0 | +0 | |
Stealth | +7 | (DEX) +3 | +1 | +3 | |
Survival | -1 | (WIS) -1 | +0 | +0 | |
Swim | +3 | (STR) -1 | +1 | +3 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +5 | (INT) +1 | +1 | +3 | |
Knowledge: Engineering | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Geography | +1 | (INT) +1 | +0 | +0 | |
Knowledge: History | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Nobility | +1 | (INT) +1 | +0 | +0 | |
Perform: Daring Do | +7 | (CHA) +3 | +1 | +3 | |
Sleight of Hand* | +7 | (DEX) +3 | +1 | +3 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Skill Focus: Acrobatics- +3 to Acrobatics (already included)
Dagger Bravo- Throws knives further, better crit range.
Unarmored Training- +3 AC
Athletics: Leap- Reduces fall damage further
Overhead Flip- As part of an attack action, you may roll an Acrobatics check to jump against the CMD of any adjacent creature. If your roll exceeds their CMD, you may jump to any other square adjacent to that creature that would enable flanking with your starting position without provoking an attack of opportunity for movement, and you may treat the creature as flanked by you for the attack action. If unsuccessful, you instead provoke an attack of opportunity from the targeted creature and do not complete your movement.
Scout- As a swift action, you may identify a creature’s weaknesses (DC 10 + creature’s CR) as described under the Knowledge skill, but may substitute a Perception check for the appropriate Knowledge check at a -5 penalty. This only reveals the target’s weaknesses, or lack thereof, (such as damage reduction types and vulnerabilities), and does not reveal any additional information about the target. Once you have succeeded at a scout attempt or Knowledge check against a target, any talents or effects that require you to scout a target may be used against the target for the next 24 hours; after this period you must successfully use the scout ability against the target again to continue benefiting from related effects.
Swift Hands- You may use your Dexterity in place of your Strength when attempting a dirty trick or steal maneuver and may use your ranks in the Sleight of Hand skill in place of your base attack bonus when determining your combat maneuver bonus to perform a dirty trick or steal maneuver. In addition, you may apply any enhancement bonuses to your unarmed strikes to your dirty trick and steal combat maneuvers.
Marked Target- You may make a melee touch attack against a creature as a swift action; if this attack is successful, the creature is battered and takes a -1 penalty on Perception checks for 1 round. For every 4 ranks in Sleight of Hand you possess, this penalty is increased by 1.
Trick: Whenever you perform a steal or dirty trick combat maneuver, or make a Sleight of Hand check to take an object from a target unnoticed, you may apply one (trick) talent to it. (Trick) talents cannot be applied to maneuvers performed as a free action.
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Dagger | +4 | 18-20/x2 | P or S | 30 | 12 | 1d3 |
ARMOUR | ||||||
---|---|---|---|---|---|---|
Name | ACB | Type | Check Penality | Spell Failure | Weight | Properties |
Studded Leather | 3 | Light | -1 | 15% | 20 lbs | N/A |
1d6 Sneak attack
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.