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Daring Dagny CN
Character Name Alignment
Rogue 1
Character Level
Halfling S
Race Size
Male 22
Gender Age
- -
Height Weight
Brown Brown
Hair Eyes
- Smalltown
Deity Homeland
- 0
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
8 -1 N/A -1
Dex
Dexterity
17 +3 N/A +3
Con
Constitution
12 +1 N/A +1
Int
Intelligence
13 +1 N/A +1
Wis
Wisdom
8 -1 N/A -1
Cha
Charisma
16 +3 N/A +3
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
18
0
0
Initiative
Dex
Modifier
+3
+3
+0
BAB
ARMOUR CLASS
Total AC
Armour
Shield
Dex
20
+3
+0
+3
Size
Natural
Deflection
Misc
+1
+0
+0
+3
Touch
17
Flat Footed
17
Flat Footed + Touch
14
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +2 +0 CON +1 +0 +1 +0
Reflex +6 +2 DEX +3 +0 +1 +0
Will +0 +0 WIS -1 +0 +1 +0
Saving Throw Notes

+2 vs Fear

Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
-1 -1 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
10 -1 +3 -1 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
20
-
-
-
-
-
Languages

Common, Halfling, Elf

Adventuring Skills
CS Skill Total AB Mod Ranks Misc
Acrobatics +12 (DEX)  +3 +1 +8
Bluff +7 (CHA)  +3 +1 +3
Climb +5 (STR)  -1 +1 +5
Diplomacy +3 (CHA)  +3 +0 +0
Disable Device* +7 (DEX)  +3 +1 +3
Disguise +7 (CHA)  +3 +1 +3
Escape Artist +7 (DEX)  +3 +1 +3
  Fly +3 (DEX)  +3 +0 +0
  Heal -1 (WIS)  -1 +0 +0
Intimidate +3 (CHA)  +3 +0 +0
  Knowledge: Arcana +1 (INT)  +1 +0 +0
Knowledge: Dungeoneering +1 (INT)  +1 +0 +0
Knowledge: Local +1 (INT)  +1 +0 +0
  Knowledge: Nature +1 (INT)  +1 +0 +0
  Knowledge: Planes +1 (INT)  +1 +0 +0
  Knowledge: Religion +1 (INT)  +1 +0 +0
Perception +5 (WIS)  -1 +1 +5
  Ride +3 (DEX)  +3 +0 +0
Sense Motive -1 (WIS)  -1 +0 +0
Stealth +7 (DEX)  +3 +1 +3
  Survival -1 (WIS)  -1 +0 +0
Swim +3 (STR)  -1 +1 +3
Background Skills
CS Skill Total AB Mod Ranks Misc
Appraise +5 (INT)  +1 +1 +3
  Knowledge: Engineering +1 (INT)  +1 +0 +0
  Knowledge: Geography +1 (INT)  +1 +0 +0
  Knowledge: History +1 (INT)  +1 +0 +0
  Knowledge: Nobility +1 (INT)  +1 +0 +0
Perform: Daring Do +7 (CHA)  +3 +1 +3
Sleight of Hand* +7 (DEX)  +3 +1 +3
Custom Skills
CS Skill Total AB Mod Ranks Misc

* only usable when trained (rank 1 and higher)
Feats

Skill Focus: Acrobatics- +3 to Acrobatics (already included)

Special Abilities

Dagger Bravo- Throws knives further, better crit range.
Unarmored Training- +3 AC
Athletics: Leap- Reduces fall damage further

Overhead Flip- As part of an attack action, you may roll an Acrobatics check to jump against the CMD of any adjacent creature. If your roll exceeds their CMD, you may jump to any other square adjacent to that creature that would enable flanking with your starting position without provoking an attack of opportunity for movement, and you may treat the creature as flanked by you for the attack action. If unsuccessful, you instead provoke an attack of opportunity from the targeted creature and do not complete your movement.

Scout- As a swift action, you may identify a creature’s weaknesses (DC 10 + creature’s CR) as described under the Knowledge skill, but may substitute a Perception check for the appropriate Knowledge check at a -5 penalty. This only reveals the target’s weaknesses, or lack thereof, (such as damage reduction types and vulnerabilities), and does not reveal any additional information about the target. Once you have succeeded at a scout attempt or Knowledge check against a target, any talents or effects that require you to scout a target may be used against the target for the next 24 hours; after this period you must successfully use the scout ability against the target again to continue benefiting from related effects.

Swift Hands- You may use your Dexterity in place of your Strength when attempting a dirty trick or steal maneuver and may use your ranks in the Sleight of Hand skill in place of your base attack bonus when determining your combat maneuver bonus to perform a dirty trick or steal maneuver. In addition, you may apply any enhancement bonuses to your unarmed strikes to your dirty trick and steal combat maneuvers.

Marked Target- You may make a melee touch attack against a creature as a swift action; if this attack is successful, the creature is battered and takes a -1 penalty on Perception checks for 1 round. For every 4 ranks in Sleight of Hand you possess, this penalty is increased by 1.

Trick: Whenever you perform a steal or dirty trick combat maneuver, or make a Sleight of Hand check to take an object from a target unnoticed, you may apply one (trick) talent to it. (Trick) talents cannot be applied to maneuvers performed as a free action.

WEAPONS
Name AB Critical Type Range Ammo Dmg
Dagger +4 18-20/x2 P or S 30 12 1d3
ARMOUR
Name ACB Type Check Penality Spell Failure Weight Properties
Studded Leather3Light-115%20 lbsN/A
Class Features

1d6 Sneak attack

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

LordNecroMage.

System

Pathfinder 1e

Statblock Type

Character Sheet

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