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Carnival Cassidy -
Character Name Alignment
Ringmaster 1
Character Level
Human M
Race Size
Female 25
Gender Age
- -
Height Weight
Red, Short Green
Hair Eyes
- Smalltown
Deity Homeland
- 0
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
8 -1 N/A -1
Dex
Dexterity
16 +3 N/A +3
Con
Constitution
12 +1 N/A +1
Int
Intelligence
13 +1 N/A +1
Wis
Wisdom
10 +0 N/A +0
Cha
Charisma
17 +3 N/A +3
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
18
0
0
Initiative
Dex
Modifier
+3
+3
+0
BAB
+0
ARMOUR CLASS
Total AC
Armour
Shield
Dex
16
+3
+0
+3
Size
Natural
Deflection
Misc
+0
+0
+0
+0
Touch
13
Flat Footed
13
Flat Footed + Touch
10
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +1 +0 CON +1 +0 +0 +0
Reflex +5 +2 DEX +3 +0 +0 +0
Will +2 +2 WIS +0 +0 +0 +0
Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
-1 +0 -1 +0 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
12 10 +0 -1 +3 +0 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
30
-
-
-
-
-
Languages

Common, Halfling

SPELLS
Level
0
1
2
3
4
5
6
7
8
9
Per Day
4
0
0
0
0
0
0
0
0
0
DC
0
0
0
0
0
0
0
0
0
Spell List

Illusion Sphere- spheresofpower.wikidot.com/illusion

Distracting Phantoms- As a trick, you may designate a 5-foot cube within your illusion range as a flanking partner for you and your allies. This partner remains for one round per caster level. You may only have one phantasmal flanking partner at a time. Creating a new cube causes the previous one to immediately dissipate.

As a trick, you also may create a harmless sensory disruption around a target. The target must succeed at a Will save or this triggers any readied actions the target may have regardless of their actual trigger.

Spellcasting Notes

Easy Focus- When maintaining a sphere ability through concentration, effects that normally require a standard action to concentrate on only require a move action for you.

Virtuoso- Your magic is blended into your performance making it more difficult to identify. Observers must attempt a Perception or Sense Motive check opposed by your Skilled Casting check to realize that you are even invoking magic.

Verbal Casting, Somatic Casting, Skilled Casting (Perform: Acting), Emotional Casting

Adventuring Skills
CS Skill Total AB Mod Ranks Misc
Acrobatics +7 (DEX)  +3 +1 +3
Bluff +7 (CHA)  +3 +1 +3
Climb -1 (STR)  -1 +0 +0
Diplomacy +7 (CHA)  +3 +1 +3
Disguise +7 (CHA)  +3 +1 +3
Escape Artist +7 (DEX)  +3 +1 +3
  Fly +3 (DEX)  +3 +0 +0
  Heal +0 (WIS)  +0 +0 +0
Intimidate +3 (CHA)  +3 +0 +0
Knowledge: Arcana +1 (INT)  +1 +0 +0
Knowledge: Dungeoneering +1 (INT)  +1 +0 +0
Knowledge: Local +1 (INT)  +1 +0 +0
Knowledge: Nature +1 (INT)  +1 +0 +0
Knowledge: Planes +1 (INT)  +1 +0 +0
Knowledge: Religion +1 (INT)  +1 +0 +0
  Perception +0 (WIS)  +0 +0 +0
  Ride +3 (DEX)  +3 +0 +0
Sense Motive +0 (WIS)  +0 +0 +0
Stealth +7 (DEX)  +3 +1 +3
  Survival +0 (WIS)  +0 +0 +0
Swim -1 (STR)  -1 +0 +0
Background Skills
CS Skill Total AB Mod Ranks Misc
Appraise +1 (INT)  +1 +0 +0
Knowledge: Engineering +1 (INT)  +1 +0 +0
Knowledge: Geography +1 (INT)  +1 +0 +0
Knowledge: History +1 (INT)  +1 +0 +0
Knowledge: Nobility +1 (INT)  +1 +0 +0
Perform: Acting +10 (CHA)  +3 +1 +6
Custom Skills
CS Skill Total AB Mod Ranks Misc

* only usable when trained (rank 1 and higher)
Feats

Escape Route (Teamwork)- Allies don't provoke for movement into adjacent spaces.

Skill Focus: Acting- +3 to Acting

Special Abilities

Rogue Weapon Training- Whip, Sword Cane

Expert Feint- When you succeed at a feint check against a target, that target also loses its Dexterity bonus to its armor class against all attacks until the beginning of your next turn, in addition to your next attack.

Boast- As long as you have martial focus, after confirming a critical hit, reducing an enemy to 0 or fewer hit points, or succeeding on a combat maneuver, you may perform a boast as an immediate action.

Prowess (boast): You may roll the next weapon attack you make before the end of your next turn with advantage.

Self Confidence- You may perform a boast as a standard action to recover your martial focus. Doing so does not require the normal triggering condition for a boast.

Bind Weapon- When you succeed at a disarm combat maneuver check against a creature, instead of disarming their weapon you may choose to bind their weapon to yours. This attempt may be made against creatures even if they are wielding nothing but natural attacks or unarmed strikes.
As long as the creature’s weapon is bound, they cannot move from the square they currently occupy. A creature whose weapon is bound may release the weapon as a free action or attempt to break the bind as a standard action by making a successful combat maneuver check against your disarm CMD. If the bound weapon is a natural attack or unarmed strike, the creature must succeed at a successful combat maneuver check to break the bind. You cannot attack with the weapon or limb used to bind a creature as long as the bind is in effect, but may end the bind at any time as a free action.

WEAPONS
Name AB Critical Type Range Ammo Dmg
Whip +3 x2 Slashing 15ft N/A 1d3
Sword Cane +3 x2 Slashing Melee N/A 1d6
ARMOUR
Name ACB Type Check Penality Spell Failure Weight Properties
Parade Armor3Light-115%20 lbsRingmaster
Studded Leather3Light-115%20 lbsScoundrel
Class Features

Persona- Scoundrel: Gain 1d4 Sneak Attacks.

Tactician- Standard action, grant all allies within 30 feet Escape Route Feat.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

LordNecroMage.

System

Pathfinder 1e

Statblock Type

Character Sheet

Link/Embed