Bard
Character
- Body
- Eyes
- Hair
- Clothes
- Other
- Race: Other
- Half-elf
Bonds
Additional Info
Flags: Give me a chance to prove I'm loyal
Info
d6
1d6Attributes
Gear
Dungeon Rations (5 uses, 1 weight). Choose one, all are weight 0 for you: Your father’s Mandolin, repaired A fine Lute, a gift from a noble The Pipes with which you courted your first love. A stolen Horn A Fiddle, never before played A Songbook in a forgotten tongue. Choose your clothing: Leather Armor (1 armor, worn, 1 weight), Ostentatious Clothes (worn, 0 weight). Choose your armament: Dueling Rapier (close, precise, 2 weight), Worn Bow (near, 2 weight) and Bundle of Arrows (3 ammo, 1 weight) and Short Sword (close, 1 weight). Choose one: Adventuring Gear (5 uses, 1 weight), Bandages (3 uses, slow, 0 weight), Halfling Pipeleaf (6 uses, 0 weight), 3 coins.
Moves
When you weave a performance into a basic spell, choose an ally and an effect:
- Heal 1d8 damage
- +1d4 forward to damage
- Their mind is shaken clear of one enchantment
- The next time someone successfully assists the target with aid, they get +2 instead of +1
When you speak frankly with someone, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).
- Whom do you serve?
- What do you wish I would do?
- How can I get you to _____?
- What are you really feeling right now?
- What do you most desire?
Choose an area of expertise. When you first encounter an important creature, location, or item (your call) covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.
When you return to a civilized settlement you’ve visited before, tell the GM when you were last here. They’ll tell you how it’s changed since then.
When you shout with great force or play a shattering note choose a target and roll+CON. • On a 10+ the target takes 1d10 damage and is deafened for a few minutes. • On a 7-9 you still damage your target, but it’s out of control: the GM will choose an additional target nearby.