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Ice Weapon, Major

School Transmutation; Level Oracle/Cleric 5; Alchemist 5; Inquisitor 5
Casting Time 1 standard action
Components V, S, F (1 liter of water)
Range Personal
Duration 1 round/level

  You transform the focus of the spell into a +2 enchanted light weapon, masterwork quality martial weapon, or normal quality exotic weapon of your choice made of solid ice (if the water is in a container, the water is removed from the container before transforming). You are considered proficient in the weapon you create for as long as it remains in your hand. The weapon deals normal damage for a weapon of that type, plus 2d6 points of cold damage per caster level (maximum 15). If the weapon leaves your hands for more than 2 rounds, it melts and the spell ends. The weapon also has HP equal to 10 + three times your Hit Dice + your charisma, intelligence, or wisdom modifier (whichever is highest), and whenever it deals damage, it takes damage equal to the damage dealt. Its hardness is equal to the hardness of the weapon it is mimicking plus 3. Sunder attempts against this weapon get a +1 circumstance bonus and deal 1.5 times as much damage upon a successful hit.
 


 

Created by

ClearPearl.

System

Pathfinder 1e

Statblock Type

Spell

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