Remove these ads. Join the Worldbuilders Guild
Heal - Necromancy 1
HEALINGNECROMANCYPOSITIVE

Traditions Components
divine primal material somatic verbal
Cast Range Target Duration Saving Throw
1 - 3 actions varies 1 willing living creature or 1 undead creature - -
Description
You channel positive energy to heal the living or damage the undead.
If the target is a willing living creature, you restore 1d8 Hit Points.
If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save.
The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.
[one-action] (somatic) The spell has a range of touch.
[two-actions] (verbal, somatic) The spell has a range of 30 feet. If you’re healing a living creature, increase the Hit Points restored by 8.
[three-actions] (material, somatic, verbal) You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.
Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.

Created by

Yaref.

System

Pathfinder 2e

Statblock Type

Spell

Link/Embed