School transmutation;; Level bard 3, sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M (a shaving of licorice root)
Range
Close
Targets one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Fortitude negates (harmless
;
Spell Resistance Yes
The transmuted creatures move and act more quickly than
normal. This extra speed has several effects.
When making a full attack action, a hasted creature may make
one extra attack with one natural or manufactured weapon. The
attack is made using the creature’s full base attack bonus, plus any
modifiers appropriate to the situation. (This effect is not cumulative
with similar effects, such as that provided by a speed weapon, nor
does it actually grant an extra action, so you can’t use it to cast a
second spell or otherwise take an extra action in the round.)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge
bonus to AC and Reflex saves. Any condition that makes you lose
your Dexterity bonus to Armor Class (if any) also makes you lose
dodge bonuses.
All of the hasted creature’s modes of movement (including land
movement, burrow, climb, fly, and swim) increase by 30 feet, to a
maximum of twice the subject’s normal speed using that form of
movement. This increase counts as an enhancement bonus, and
it affects the creature’s jumping distance as normal for increased
speed. Multiple haste effects don’t stack. Haste dispels and
counters slow.