School evocation [darkness]; Level bard 2, cleric 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, M/DF (bat fur and a piece of coal)
Range
Touch
Targets object touched
Duration 1 min./level (D)
Saving Throw none
;
Spell Resistance No
This spell causes an object to radiate darkness out to a 20-foot
radius. This darkness causes the illumination level in the area to
drop one step, from bright light to normal light, from normal
light to dim light, or from dim light to darkness. This spell has
no effect in an area that is already dark. Creatures with
lightvulnerability or sensitivity take no penalties in normal light. All
creatures gain concealment (20% miss chance) in dim light. All
creatures gain total concealment (50% miss chance) in darkness.
Creatures with darkvision can see in an area of dim light or
darkness without penalty. Nonmagical sources of light, such as
torches and lanterns, do not increase the light level in an area of
darkness. Magical light sources only increase the light level in an
area if they are of a higher spell level than darkness.
If darkness is cast on a small object that is then placed inside or
under a lightproof covering, the spell’s effect is blocked until the
covering is removed.
This spell does not stack with itself. Darkness can be used to
counter or dispel any light spell of equal or lower spell level.